Play, Plato, Play dough text

‘Play, Plato, Play dough’ is a kinetic essay that uses a series of ‘interludes’ which illustrate ideas around concepts of ‘play’, the role of play in creative processes, and play with technological interface. The interludes depict imagined scenes such as digital art pioneer, Naim June Paik escaping a fun house, a re-adaption of a Plato’s cave and an attempt to re-construct the popular board game ‘Mouse trap’. The work was presented at:

The Media Ecology Association: “Interfaces of Play and Game” June 2016 – Faculty of Culture and History – University of Bologna, Italy