Play, Plato, Play dough text

‘Play, Plato, Play dough’ is a kinetic essay that uses a series of ‘interludes’ which illustrate ideas in the philosophical conception of ‘play’, the role of play in creative processes, and technological interface with play. The interludes depict imagined scenes such as digital art pioneer, Naim June Paik escaping a fun house, a playful re-adaption of a Plato’s cave and an attempt to re-construct the popular board game ‘Mouse trap’. The work was presented at:

The Seventeenth Convention of the Media Ecology Association: “Interfaces of Play and Game” June 2016 – Faculty of Culture and History – University of Bologna,Italy